Tom Clancy's The Division 2 is an open-world looter shooter that I helped develop at Massive where my main role was a UI Technical Artist. In that role I did the following:
- Implemented UI using Snowdrop's node-based visual scripting editor.
- Collaborated with UI designers and artists to refine designs as they were implemented.
- Established best working practices to ensure that the UI looked and functioned consistently.
- Created new nodes using C++.